大将军罗马新手开局变量分享
2019-05-06 13:02:02来源:350电竞网发布:佚名
大将军罗马开局变量怎么设置好?想必很多朋友都还不是很清楚吧,所以呢小编今天给大家带来的就是大将军罗马新手开局变量分享,需要的朋友还不快进来看看。
新手开局变量分享
build_cost = -0.95 #建筑费用% 绿是-95%
build_time = -1 #建筑时间 -100%
global_unrest = -200 #国家不满值 绿是-
global_tax_modifier = 5 #国家税收%
local_population_growth = 500 #人口增长% 500%
global_monthly_state_loyalty = 10 #省份忠诚度
happiness_for_wrong_culture_modifier = 5 #不同文明幸福度500%
happiness_for_same_culture_modifier = 5 #主流文化幸福度500%
land_morale = 50 ###### 陆军士气+50
naval_morale = 50 ###### 海军士气+50
land_morale_modifier = 10 ###### 陆军士气+1000%
naval_morale_modifier = 10 ###### 海军士气+1000%
land_morale_recovery = 10 ###### 陆军士气恢复+1000%
naval_morale_recovery = 10 ###### 海军士气恢复+1000%
assault_ability = 9 ###### 攻击能力 +900%
health = 900 ###### 健康+900%
loyalty_gain_chance = -99 ###### 忠诚增加几率 -99
loyalty_gain_chance_modifier = -0.99 ###### 忠诚增加几率 -0.99%
max_friends = 200 ###### 最大好友数量 +200
max_rivals = 200 ###### 最大仇敌数量 +200
monthly_character_popularity = 80 ###### 每月人气 +80
monthly_character_popularity_decay = -0.99 ###### 每月人气 衰减 -99%
monthly_character_fam_prestige = 900 ###### 每月家族威望 +900
monthly_character_prominence = 80 ###### 每月人物名望 +80
monthly_character_loyalty = 900 ###### 每月忠诚 +900
monthly_wage_on_character_modifier = -0.99 ###### 每月报酬 -99%
prominence = 1000 ###### 名望 +1000
support_for_character_as_heir = 500 ###### 作为继承人的吸引力 +500
global_manpower_modifier = 5 #国家人力%
manpower_recovery_speed = 5 #人力恢复速度%
max_attrition = -0.95 #最大损耗% 绿-95%
supply_limit_modifier = 10 #补给上限%
fort_level = 5 #城堡等级
monthly_legitimacy = 1 #每月正统性
agressive_expansion_monthly_change = -10 #侵略性扩张度变化
global_cohort_recruit_speed = 5 #大部队招募速度% 100%
global_capital_trade_routes = 10 #首都进口路线
local_research_points_modifier = 10 #研究点% 1000%
ruler_popularity_gain = 10 #统治者人气增加
integrate_speed = 10 #整合速度
monthly_local_governor_wage = -0.95 #总督报酬% 绿是-95%
monthly_character_loyalty = 10 #每月忠诚度
cohort_reinforcement_speed = 2 #补员速度% 200%
siege_ability = 0.90 #围攻能力% 50%
subject_loyalty = 50 #附属国忠诚度
army_maintenance_cost = -0.95 #陆军维护费% -95%
navy_maintenance_cost = -0.95 #海军维护费% -95%
country_civilization_value = 50 #国家文明度等级% 50%
local_monthly_civilization = 50 #每月文明度变化% 50%
experience_decay = -0.95 #战术损失% 绿-95%
barbarian_spawn_chance = -2 #蛮族出现几率% -100%
monthly_tyranny = -10 #每月度
monthly_general_loyalty = 9 #每月将领忠诚度
monthly_admiral_loyalty = 9 #每月海军将领忠诚度
monthly_governor_loyalty = 9 #每月总督忠诚度
next_ruler_legitimacy = 100 #下任统治者的正统性
enslavement_efficiency = 0.5 #抓奴效率% 1000%
local_citizen_happyness = 0.9 #本地公民幸福度%
local_freemen_happyness = 0.9 #本地自由民幸福度%
local_tribesmen_happyness = 0.9 #本地部落居民幸福度%
slaves_move_cost_modifier = -0.95 #移动奴隶行动花费% -95%
stability_cost_modifier = -0.95 #祭祀神灵行动花费% 绿是-95%
global_BUILDING_SLOT = 10 #增加建筑数量
improve_relation_impact = 10 #外交好感提升1000%
army_movement_speed = 5 #陆军移动速度 500%
movement_speed_if_no_road = 5 #无道路移动速度500%
navy_movement_speed = 5 #海军移动速度 500%
election_term_duration = 999 #选举期限+999
technology_investment = 5 #科技 500%
civic_tech_investment = 5 #民政科技500%
military_tech_investment = 5 #军事科技500%
religious_tech_investment = 5 #宗教科技500%
oratory_tech_investment = 5 #雄辩科技500%
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